It is a piggy bank with the distinctive ability to physically grow. It starts out as shriveled as a raisin and gradually grows as one feeds it coins. It eventually fills up to the point that it's as big as a stuffed animal and the only way for the owner to extract the savings is to slaughter the pig by slicing open its belly stitches. The pig can be reused by resewing the belly.
The intent was to create a visceral means to inspire people to save money rather then spend it. A precedent was set in the form of World of Warcraft. In the game, players can gauge their progress via changes in the game play experience and visual effects on their character. The result is emotional investment in the avatar. My challenge was to recreate this interaction with a physical object and to give people the conscious choice to harvest what they have gathered.
I used the form of a traditional piggy bank so that I could draw upon its symbolism. The only difference between it and a traditional piggy bank is that it's made out of a pliable material. Leather was chosen as the final material because it implies an actual pig's skin and because it holds up better under the weight of coins. Early models featured a small belly slit that resulted in vulgar connotations when it sat with its legs spread and coins pouring out.
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